Paid $15 to play test a prototype at PAX Unplugged, but the designer argued with me for 10 minutes about my feedback. Should designers defend their game or just take notes? | Board Game Geeks - The Community Guide
Paid $15 to play test a prototype at PAX Unplugged, but the designer argued with me for 10 minutes about my feedback. Should designers defend their game or just take notes?
Tbh, that's wild. You basically paid $15 to give free consulting advice and got a lecture in return. Should've charged him double just for the argument. Honestly, if you can't handle feedback at a literal playtest, maybe stick to solo board games at home.